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Commit 14d1d190 authored by Eric Anholt's avatar Eric Anholt
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drm/v3d: Remove the bad signaled() implementation.


Since our seqno value comes from a counter associated with the GPU
ring, not the entity (aka client), they'll be completed out of order.
There's actually no need for this code at all, since we don't have
enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before
we could be called.

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net


Reviewed-by: default avatarLucas Stach <l.stach@pengutronix.de>
parent 7122b68b
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